sfgraph3 (4.0)
index
plot/main/graph3.c
Generate 3-D cube plot for surfaces.

 
Synopsis
        sfgraph3 < in.rsf orient=1 yreverse=n min= max= point1=0.5 point2=0.5 frame1=0.5*(min+max) frame2=n1-1 frame3=0 movie=0 dframe=1 n1pix=n1/point1+n3/(1.-point1) n2pix=n2/point2+n3/(1.-point2) flat=y > plot.vpl

 
Parameters
       
 
float dframe=1
frame increment in a movie
 
bool flat=y [y/n]
if n, display perspective view
 
float frame1=0.5*(min+max)

 
int frame2=n1-1

 
int frame3=0
frame numbers for cube faces
 
float max=
maximum function value
 
float min=
minimum function value
 
int movie=0
0: no movie, 1: movie over axis 1, 2: axis 2, 3: axis 3
 
int n1pix=n1/point1+n3/(1.-point1)
number of vertical pixels
 
int n2pix=n2/point2+n3/(1.-point2)
number of horizontal pixels
 
int orient=1
function orientation
 
float point1=0.5
fraction of the vertical axis for front face
 
float point2=0.5
fraction of the horizontal axis for front face
 
bool yreverse=n [y/n]

 
Used In
       

 
TCCS
        crs/dome2

 
TONGJI
        lrmode/twolayer3dtti
lrmode/twolayer3dvti
qswave/twolayer3dvti