sfgraph3 (3.0)
Generate 3-D cube plot for surfaces.

        sfgraph3 < in.rsf orient=1 yreverse=n min= max= point1=0.5 point2=0.5 frame1=0.5*(min+max) frame2=n1-1 frame3=0 movie=0 dframe=1 n1pix=n1/point1+n3/(1.-point1) n2pix=n2/point2+n3/(1.-point2) flat=y > plot.vpl

float dframe=1
frame increment in a movie
bool flat=y [y/n]
if n, display perspective view
float frame1=0.5*(min+max)

int frame2=n1-1

int frame3=0
frame numbers for cube faces
float max=
maximum function value
float min=
minimum function value
int movie=0
0: no movie, 1: movie over axis 1, 2: axis 2, 3: axis 3
int n1pix=n1/point1+n3/(1.-point1)
number of vertical pixels
int n2pix=n2/point2+n3/(1.-point2)
number of horizontal pixels
int orient=1
function orientation
float point1=0.5
fraction of the vertical axis for front face
float point2=0.5
fraction of the horizontal axis for front face
bool yreverse=n [y/n]

Used In