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sfdrayinte (4.0)
index
user/llisiw/Mdrayinte.c
\n 2D Dynamic Ray Tracing \n

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\n Synopsis
       sfdrayinte < in.rsf > out.rsf deriv=deriv.rsf t0=0. shift=1. source=o[1]+(n[1]-1)/2*d[1]
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\n Parameters
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string deriv=
\tauxiliary input file name
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float shift=1.
\tcomplex source shift
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float source=o[1]+(n[1]-1)/2*d[1]
\tsource location
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float t0=0.
\ttime origin at source
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